http://www.thecharactertdblog.blogspot.com
I created this new blog to be a resource for people looking to learn how to rig and do cloth sims and what not as well as be a place for other TD's to critique and comment, share tips and whatever else.
Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Tuesday, July 6, 2010
Monday, January 11, 2010
Jason Ryan Animation
So I finally got some money together to get a tutorial from a phenominal animator named Jason Ryan. He has worked for Don Bluth in the past on films I grew up with, and now works for Disney and is a Mentor for Animation Mentor. He is SO freakin' nice he even made time to send ME(a lowly-nobody animator) a jump rope rigg to help with the tutorial. How cool is that!? I'm sure he is busy with a billion other things. SO if you are looking to improve your skills head over to www.jasonryananimation.com and buy some of his awesome tutorials! And if someone happens to have a torrent of his files, shoot them in the face......With a water gun of course....
and kindly turn them down, cause crime doesn't pay. ARF!
ok...
and kindly turn them down, cause crime doesn't pay. ARF!
ok...
Thursday, August 7, 2008
Bending Over Backwards!
Here is a lesson learned that I soon will not forget and probably will have to get used to for the rest of what I hope to be a career in animation.
After thinking I was done with the bending over animation, I asked some fellow students and instructor for feedback and critique. I took the suggestions and ran with them, improving the animation more and more. Every time I would ask again I had more stuff to change.(which was frustrating at first)
The lesson learned was: The animation is never really finished until the director takes it from you! I remember someone saying "films aren't released... they escape!". I know what that means now. So here is the result of another couple of hours tweaking and polishing. I like it now, but might end up finding some way of improving it in the future.
After thinking I was done with the bending over animation, I asked some fellow students and instructor for feedback and critique. I took the suggestions and ran with them, improving the animation more and more. Every time I would ask again I had more stuff to change.(which was frustrating at first)
The lesson learned was: The animation is never really finished until the director takes it from you! I remember someone saying "films aren't released... they escape!". I know what that means now. So here is the result of another couple of hours tweaking and polishing. I like it now, but might end up finding some way of improving it in the future.
Wednesday, August 6, 2008
Bending Over Forwards
So I think I will start to post things, little epiphanies if you will, of things I come to understand. Even though these things might be obvious to some, every animator learns them at some point.(I hope)
As a class assignment we had to take a series of frames in an action sequence from a book by Ed Muybridge and animate it. I chose one of a lady bending over with a flower pot in her hand and then standing up into the upright position again.
In this study I learned in order to give the illusion that there is actual weight in the character's hands, I had to have it pivot off of the hips and not just curl the back and lower the hips.

Also I learned it is important to keep the hips directly over the supporting foot to help give the look of weight and resistance. To keep the hand steady on the board I keyed it in FK/IK mode.
Here is the result:
As a class assignment we had to take a series of frames in an action sequence from a book by Ed Muybridge and animate it. I chose one of a lady bending over with a flower pot in her hand and then standing up into the upright position again.
In this study I learned in order to give the illusion that there is actual weight in the character's hands, I had to have it pivot off of the hips and not just curl the back and lower the hips.

Also I learned it is important to keep the hips directly over the supporting foot to help give the look of weight and resistance. To keep the hand steady on the board I keyed it in FK/IK mode.
Here is the result:
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