Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Tuesday, July 6, 2010

The Character TD Blog

http://www.thecharactertdblog.blogspot.com

I created this new blog to be a resource for people looking to learn how to rig and do cloth sims and what not as well as be a place for other TD's to critique and comment, share tips and whatever else.

Monday, January 11, 2010

Jason Ryan Animation

So I finally got some money together to get a tutorial from a phenominal animator named Jason Ryan. He has worked for Don Bluth in the past on films I grew up with, and now works for Disney and is a Mentor for Animation Mentor. He is SO freakin' nice he even made time to send ME(a lowly-nobody animator) a jump rope rigg to help with the tutorial. How cool is that!? I'm sure he is busy with a billion other things. SO if you are looking to improve your skills head over to www.jasonryananimation.com and buy some of his awesome tutorials! And if someone happens to have a torrent of his files, shoot them in the face......With a water gun of course....
and kindly turn them down, cause crime doesn't pay. ARF!

ok...

Thursday, August 7, 2008

Bending Over Backwards!

Here is a lesson learned that I soon will not forget and probably will have to get used to for the rest of what I hope to be a career in animation.
After thinking I was done with the bending over animation, I asked some fellow students and instructor for feedback and critique. I took the suggestions and ran with them, improving the animation more and more. Every time I would ask again I had more stuff to change.(which was frustrating at first)

The lesson learned was: The animation is never really finished until the director takes it from you! I remember someone saying "films aren't released... they escape!". I know what that means now. So here is the result of another couple of hours tweaking and polishing. I like it now, but might end up finding some way of improving it in the future.

Wednesday, August 6, 2008

Bending Over Forwards

So I think I will start to post things, little epiphanies if you will, of things I come to understand. Even though these things might be obvious to some, every animator learns them at some point.(I hope)

As a class assignment we had to take a series of frames in an action sequence from a book by Ed Muybridge and animate it. I chose one of a lady bending over with a flower pot in her hand and then standing up into the upright position again.
In this study I learned in order to give the illusion that there is actual weight in the character's hands, I had to have it pivot off of the hips and not just curl the back and lower the hips.


Also I learned it is important to keep the hips directly over the supporting foot to help give the look of weight and resistance. To keep the hand steady on the board I keyed it in FK/IK mode.
Here is the result: